One of things that we need to get used to when making the switch from HTML4/XHTML to HTML5 is the way HTML5 validation works, because it’s drastically different from what we’ve become accustomed to in previous iterations of web markup.
First, it should be noted that the W3C’s HTML5 validation engine is “experimental”, so it’s a work in progress that will likely see many changes over the next year or more. Also, we shouldn’t refer to it as a “validator” anymore; it’s now more accurately referred to as a “conformance checker” (although for simplicity I’ll be using the term “validation” and its derivatives).
Category: Examples
One of the pieces of functionality commonly discussed when distinguishing HTML5 from previous versions of HTML is the standardization of geolocation via the Geolocation API. Although some browsers supported geolocation functionality prior to HTML5, it is the standardized API that brings new value. This is true of many aspects of HTML5 where HTML5 standardizes across compliant browsers what formerly required browser-specific extensions. The geolocation standardization process is not technically part of the HTML5 specification [it is its own World Wide Web Consortium(W3C) specification], but its timing makes it easy to lump in with other HTML5 enhancements. In other words, it is “HTML5″ in the larger sense of “next generation HTML” as opposed to strict HTML5 as outlined in the specification.
We came over 15 demos of the HTML5 capability. They all seem great, we’ve been impressed by each of them. Which one is your favourite?
Using canvas we can write very little code to convert and image into black white. Really all you need to do is use the formular R*.3 + G*.59 + B*.11 and store that as each pixel. In actuality you could use any numbers as long as you store each sub pixel as the same value it will be black and white
HTML 5 is developed as the next major version of HTML (HyperText Markup Language) and its already giving hard time to Adobe Flash. Flash usage is facing a constant drop in web and internet applications and HTML 5 opened new doors for web designers and developers.
HTML 5 is useful because of the advances features/structures like new semantic structural tags, API specs or offline storage, new inline semantic tags and much more. These advanced features of HTML 5 making designing job easy for designers to create rich internet applications and webpages.
There are several other features such as built-in rounded corners and ability to create drag and drop interactivity which is proving very useful for designers.
As major browsers are supporting HTML 5 now, there are chances that its going to be one of the major coding language in the future. In this scenario, it is essential for web designers to learn some useful HTML 5 tutorials to keep up pace with present and future.
Html5 canvas is a new HTML element which can be used to draw graphics using scripting mainly with javascript.
Canvas can be used to draw basic shapes to grids to gradients, Html5 canvas is mainly an alternative to using images for basic structural reasons, for example gradients as backgrounds.
Because html5 canvas is created with the assistance of a script language such as javascript, this enables you to allow your website users to interact with your website. You should be able to make a website application which allows users to draw on your website and then save their work somewhere.
Html5 canvas opens a lot of doors to website developers and the future of html5 canvas looks very impressive.
The new canvas tag in HTML5 is known for its illustration power. It’s basically an empty element on which you can write and sketch using Javascript. But there’s a hidden power: image manipulation.
In our opinion, this is the most important element that differs from SVG. With canvas you can perform operations on pixel based artworks. You can write a new image pixel by pixel or import an image in the canvas and modify it as you need.
In this article we’ll show you some fundamentals of pixel manipulation in the canvas, and how to use this knowledge to obtain interesting effects.
View the examples here
HTML5 is giving web designers and developers new capabilities that were things of fantasy with previous versions of HTML. Web pages will now be more semantic with the use of structure specific tags. Visual elements like rounded corners are now built in, and so is the ability to create drag and drop interactivity. Even though HTML5 is not fully supported in major browsers, there are those that are pushing forward and experimenting with its new features. In an effort to encourage you to do the same and to prepare you for the future, we’ve rounded up 15 useful HTML5 tutorials and cheat sheets.
You’ve probably been hearing a lot lately about how Flash is a dying technology and how it’ll soon be replaced by HTML5. Personally, I think that it will slowly replace Flash for some things, but Flash will always have a place, especially for developing complex games and rich internet applications. If you’ve yet to see what HTML5 can do, I’ve rounded up 10 demos that show off some of its capabilities.
So what do you think – will HTML5 replace Flash?